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TheCongoSpider

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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Matchmaking

    Only 5 ranks? Have you ever experienced a game where the highest rank in the battle is 11 ranks above you? That seems to be the farthest for most of us but some of us have seen 13.
  2. TheCongoSpider

    Let's Discuss Firebird!

    Please do the video. This is rather strange. Incendiary Mix has just been a confusing mess since it came out.
  3. TheCongoSpider

    Let's Discuss Augments

    I'm still being one-shotted but less frequently now. They are still annoying and the highest equip rate of the alterations.
  4. TheCongoSpider

    Let's Discuss Firebird!

    And a faster reload...and a wider cone angle...and has the ability to hit multiple tanks at once...
  5. TheCongoSpider

    Let's Discuss Firebird!

    I am appalled by the devs actions with Firebird and its respective alterations. Incendiary Mix originally dealt 50% more damage with the afterburn effect being removed and the energy consumption reduced. Then they suddenly changed it to 10%. In Patch Note 547, it stated that the energy consumption would be decreased again. They said nothing about the damage. I watched WoundedWarrior's video on Incendiary Mix saying that it was OP. I knew what 110% of 700 damage (M4 Firebird's direct damage) was. 110% of 700 is 770. 770/4 is 192.5. With double damage, it's supposed to deal 385 per tick at most. In the video, he clearly states that it deals 525 damage per tick (shot). What's 525*4? 1050. What's 150% of 700? 1050 What was the % increase of the damage that Incendiary Mix originally had when it first came out? 50% I didn't want to believe Tanki would ever flop like this again after their ignorance of allowing the Compact Tanks alteration to be as cheap as it was and clearly seeing what was happening but I went on the Test Server just now to take a closer look at Incendiary Mix just to make sure. I politely asked a player in a Parkour battle who didn't have protection against Firebird if I could shoot him for a bit. He gave me permission and I shot. I did 262 damage per tick to him. What's 262 *4? 1048 which is very close to 1050. So basically, Tanki is being very opaque about the mechanics of an expensive alteration of a very controversial turret. Tanki, why? I'm so fed up of them doing this. What is their plan? The Russian Wiki says that it's a 10% increase. Even the Russian Wiki got it wrong. What does that have to say about the game? It was 50%, then you silently change to 10% You buffed the energy consumption and now you silently put it to 50% again. What the f'ing hell Tanki. Stop being so opaque. We can't even trust that you'd make stuff balanced for us. You went and made something overpowered behind our backs. I just felt to punch my computer screen after I saw 262 damage per tick in the Parkour battle. I wanted to badly. I want to keep a slither of hope that Tanki is listening to us in this forum. Everyone seems to say otherwise but I give people the benefit of the doubt, even if they don't deserve it. They made the change to "Death Herald" Compulsator and it was a bad change because it makes sense to use that instead of Stock Railgun. Death Heral is basically Stock Railgun but with the ability to instantly reload after a kill. Was that to attract players to the alteration? I don't know. I called Cedric out about it but he hasn't answered since. I wonder why. Is it a case where CMs aren't allowed to answer questions like why the devs made a change? It just doesn't make any sense. Hopefully more players catch onto their BS in the near future because I'm tired of being in the dark, especially if it's something that concerns alterations that are supposed to be BALANCED but are BROKEN.
  6. TheCongoSpider

    Let's Discuss Overdrives

    I have a problem with Viking's Overdrive. I made sure to test this out before I logged off yesterday. I was using Ricochet with the Beserk alteration and Viking's Overdrive worked just like it did with Stock Ricochet. However, when I equipped Minus-field Stabilisation and use the Overdrive, it shoots minus-field stabilisation rounds and not regular rounds. This means that Viking's Overdrive works better with that alteration rather than with no alteration. This is bad. If alterations are to keep balance, then the projectiles should be reverted to stock Ricochet's projectiles for the Overdrive. As if it wasn't already better to use MFS instead of Stock Ricochet, Viking's Overdrive gives more of a reason to use it now. Also, Viking's Overdrive should charge the slowest or just a bit faster than Titan's Overdrive. Why the heck does Viking's Overdrive charge so fast? I thought Mammoth's Overdrive was supposed to slow it down? It increased my speed when I used it. On the other hand, I had a lot of fun using Wasp's Overdrive. I would use Shock Freeze and Freeze a Titan or a Viking, use the Overdrive, then drive away. :lol: It seems to do 8,400 damage I think. I remember that I kept seeing the number 8,399 when the enemy was close to the centre of the blast.
  7. TheCongoSpider

    Let's Discuss Matchmaking

    I hate the way MM tries to balance teams in some battles. In terms of ranks, one team would have a team consisting of 3,1,3,1,3,1,3,1 and the other team would consist of 2,3,2,3,3,1,3,2. It's not to say that the teams are 1,3 which would equal 4 and the other team being 2,2 which would equal 4. No. It always has some sort of imbalance on the side with more 2s. Just look at this: Why am I even in that battle? I'm 2 ranks above the highest rank there. MM decided that to make it balanced, place one "strong" player with the "weaker" ones. The player 'lari' had already completed the challenge. I had seen him in multiple battles before this. In all of them, he was on the enemy team. They couldn't even bring him on my team to balance it, no. This was the end result: Who got left at the bottom? That's right, the lower ranks. The enemy team's ranks are, for the most part, close together. My team's ranks are spread out. How was my team supposed to compete properly?
  8. TheCongoSpider

    Petition for Fairer Gameplay

    I used Hunter XT to show that they are by all means considered a buyer as they would have completed the challenge with the Battle Pass. It kills too fast. I'm honestly tired of seeing Freezes. They infest the low ranks and are more scarce in the higher ranks but are still powerful. They come first in almost any DM map, whether it be large or small. This one is purely normal and coincidental but they ALWAYS seem to steal the kill when multiple players are shooting at a target. The number of times I've seen a lone Freeze at the start of a MM battle come into my team's base then die with at least 90 points on the scoreboard within the first minute is not uncountable, but it happens way too often. It may not be so bad for you up in the Legend ranks but in the lower ranks, it's torture. Why else do so many players use it in the low ranks? They know that it is very strong. They know that it will help them dominate in battles.
  9. TheCongoSpider

    Petition for Fairer Gameplay

    There was a time where you could have gotten M4 Freeze at WO2. M2 Freeze 10/10 + the Corrosive Mix alteration. They used to dominate Island battles back int he day. I always didn't like the Siberian Kit. I hate it now that I constantly see M2 Freezes and M1 Hunters below WO5 that are always upgraded to M3 and M2 respectively. I also see so many with Hunter XTs.
  10. TheCongoSpider

    Let's Discuss Shaft!

    I don't have the crystals for this. I'm also a Striker player so I use Striker as well. I invest in other turrets and hulls so I won't be stuck with one and have limited variety. Overdrives are coming soon and I'll be using Titan with Shaft. I would use Hunter with Shaft to defend my team's flag but I'll use Hunter with Striker more on the frontlines. I had to move around a lot in most of those battles as players were getting fed up and tried to assassinate me. I mostly stayed in one particular area on the map though. In one of those Serpuhov battles, a new Juggernaut had spawned on the opposite side of the map. Instead of killing all the players there, he went straight through the middle just to get to my vantage point and tried to kill me. Thankfully, two Freezes were nearby and finish him before he could kill me. I killed the freeze that didn't become the Juggernaut. The objective of the mode is to obtain the most kills. I don't expect to obtain the most kills with Shaft but I try my best by any means necessary, even if it means to camp somewhere.
  11. TheCongoSpider

    Let's Discuss Shaft!

    Some more Shaft games in Juggernaut. The ones that have the word "Alone" in the name of the screenshot are the ones where I got the kills solely with Shaft and not with the Juggernaut. This one was just me trying to kill the Juggernaut because he was dominating. One shotting any unprotected hull with the Terminator's Railgun:
  12. TheCongoSpider

    Let's Discuss Shaft!

    Do you mean M2? M1 10/10 is M2, not M3. Unless you are talking about equipping the Heavy Capacitors alteration as well? I've invested in some Shaft protection. It's at 17% right now. I mind, only when I'm not using Heavy Capacitors. I remember entering a MM battle where the rank bracket was 2nd Lieutenant - Colonel and I saw 4 players on the enemy team with at least 28% Shaft protection. One of them had 43%. I left immediately. That's the only hypocritical thing about me that I can admit. I know that some turrets are balanced because there are barely any protections against it. If I see more than 3 players with above 25% Shaft protection in the lower ranks, I'm leaving. With the number of supplies being handed out every day, protection like that really hampers my efficiency in the team.
  13. TheCongoSpider

    Complaint Book

    This hasn't happened to me. If you don't want to accidentally use a gold box, I suggest disabling any key to drop it. This is how mine looks.
  14. TheCongoSpider

    Update - Changes to turrets and alterations

    Please note that Isida has a narrower cone angle meaning it is easy for its beam to lose focus on the enemy unless they're using the Broadband Emitters alteration. It's easy for a Freeze to stick up to an Isida's side which would make their beam less focused and lose out on crucial damage. If Isida misses 1 tick, then the Freeze would win. It's not that big of a difference. Also, why should a turret that can damage multiple enemies at once have more damage, energy and a shorter reload than the one that can't? The only thing Isida trumps Firebird and Freeze on is that it has no weak damage; its damage is constant. M4 Duplet Hammer can destroy any unprotected M4 hull in 0.27 seconds. While it has similar DPM to Stock Hammer, it trumps Hammer with the fact that it has the element of surprise. You CAN'T fight back against Duplet if you didn't see one behind you. You can fight back against a stock Hammer by enabling double armour but with Duplet, you're dead before you can even react with in-game movement. How the hell can they call a turret equipped with an alteration that can kill any unprotected hull in 0.27 seconds balanced? Railgun takes at least 1.1 seconds. Shaft takes approximately 3 seconds to charge up. Magnum can do it in but you have to be lucky to get that damage. Hammer's damage is fixed. They should have just nerfed the damage because having those two shots back-to-back is an advantage which trumps almost anything Stock Hammer can do.
  15. TheCongoSpider

    Container Project to Learn Reward Probabilities

    125x Mines 125x Speed Boosts 3,500 Crystals x2 125x Double Damages
  16. TheCongoSpider

    Let's Discuss Striker!

    I can't seem to get in the top 3 with Cyclone in the lower ranks. It simply gives the enemy too much time to get to cover. I would settle for Stock Striker in DM battles as the 4 missile salvo is all it takes to destroy medium hulls and damage heavy hulls. Medium hulls are the most prevalent anyway. Did you use the salvo often or did most if not all of your kills come from single rockets?
  17. TheCongoSpider

    Women’s Faction wins Gender WAR

    There was one thing I overlooked for this gender war. I had thought that more people would buy the paint and the average would go down but I forgot that they made the paints unavailable to purchase before the war started. This would mean that since it's a fixed number of participants in each faction, the average number of stars can only go up. I always found it quite weird that they would allow a lot of people to go walking around with an animated paint. Good to know they thought this through just a little bit to make it hard. Look like I'll have to throw away my benchmark of 300-400 stars and shoot for 700.
  18. TheCongoSpider

    Let's Discuss Shaft!

    Bought Heavy Capacitors yesterday. I was expecting to be disappointed just like I was with my last 4 alteration purchases but that wasn't the case this time. It feels so good to know that I could finally one-shot Vikings. Sometimes, the charge up time doesn't seem to affect me, other times, it feels like it's taking FOREVERRRRRR. The damage, at least to my M2 Shaft, is definitely worth it. Had a Juggernaut battle where I entered close to halfway but I was able to get 16 kills and no deaths. Only one player tried to kill me from behind but he got killed by the mines I left behind me. :P
  19. TheCongoSpider

    Let's Discuss Shaft!

    Yup, it seems like that's the case. If so, they should really fix this because many times, I would have to exit sniping mode immediately as I go into it because I could predict that my teammate would push me hard or my enemy would be out-of-sight for a while. It's not good knowing that your next shot WILL deal arcade damage no matter the charge. This would have been extremely tolerable if your energy wasn't depleted no matter the charge of your sniping mode shot. Heh, I think I'll stick to tapping spacebar. :lol:
  20. TheCongoSpider

    Let's Discuss Striker!

    Juggernaut battles in a nutshell:
  21. TheCongoSpider

    Let's Discuss Shaft!

    I'll test this out. Also, you seem to be an expert in the inner mechanics of Shaft. Tell me, how do you get the maximum arcade damage? I know that the maximum arcade damage is the same amount as the minimum sniper damage. Is it possible to obtain the maximum arcade damage without having all of your energy deducted?
  22. TheCongoSpider

    Let's Discuss Juggernaut

    Thank you. This is what I say every time someone gets mad at me for killing them when they aren't the Juggernaut. Sometimes, it's even the players I'm not even shooting calling me out. I'm just sick of every player having that mentality in that mode. This problem didn't need to occur at all yet here it is, for no particular reason. I'd understand if you'd get upset after a player kills you right before you landed the finishing blow on the Juggernaut but you can't call out the player for playing the objective. For too many players, the objective of the mode is to become the Juggernaut. Becoming the Juggernaut is not the objective. I know what the objective is and I play the objective. So yeah, DM is basically the only mode where everyone plays the objective. We need the devs to point out in the V-Log in some way, that becoming the Juggernaut is not the objective.
  23. TheCongoSpider

    Let's Discuss Juggernaut

    You might as well add it to the Quick Battle option because everyone but me seems to silently agree to the Juggernaut mode being "Juggernaut vs Players". I hate it when players get mad at me killing anyone but the Juggernaut in that mode!
  24. TheCongoSpider

    Let's Discuss Smoky!

    First battle with Incendiary Smoky (Unlucky). I was first at the beginning of the battle with 8 kills but then everyone just seemed unkillable after that. I stayed on 11 kills for the last 2 and a half minutes of the battle. I'll probably buy M3 Smoky in the future. My second Incendiary Smoky battle (Lucky). Seems to do 4 ticks instead of 5. I think I know why.
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