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Everything posted by Jeers4U
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nah. you're ok. communication--as in life, as in marriages, as in work, as in everything--is good Stifling, stopping, and deleting communication and opinions (even contrary opinions and views) is always a bad thing discussions and feedback can sometimes lead to disagreements--but how naive would a person be if they didn't expect an opposing view? it's what happens after those discussions and disagreements that is important you did nothing wrong
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I think the takeaway from this discussion, if anyone is still listening, is that the duration length of any event doesn't matter as long as the game is BALANCED. (I also prefer to not 'sugar coat' things and let people live in their 'delusions')
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And in a significant number of people's opinion here... it hasn't improved over time. Change does not always equal improvement. The only thing that has 'improved' is the methods by which tanki tries to make itself more money.
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But... you knew this already, right? Like, you didn't need a verbal confirmation of what you suspected for years, did you?
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Why are the questions involving moderators banning players for dubious reasons the only ones that are closed? Why is almost every other question still open? And why are you directing their question to a chat admin when it's been proven for YEARS to be an ineffective course of action to take--when the person responsible for the ban is the problem...?
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They aren't thinking 'long run'--and haven't been for years. They are thinking 'right now'--as in how to make as much money as possible right now.
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It's to make money. Somehow, they've figured out that doing this will make them more money (in the long run). It has nothing to do with starting and medium ranks.
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What Is Your Opinion About the Current State of Tanki Online?
Jeers4U replied to Maf in Game Discussion
Gauss is my personal favorite superfluous turret. Thunder with ears. -
I have found Maf to be the exact opposite. He is not stupid. At all. But he is also an employee of tanki who wouldn't stay an employee of tanki if he criticized the developers like non-employees do. He does not bite the hand that feeds him. The problem with tanki (from your perspective, i think) is that you expect tanki to be organized and run like a western hemisphere game. But it's a russian game. They don't have to heed any rules like the USA does when it comes to the workplace, the product, or any employees they have. Some people have to follow the rules. Some people don't. It isn't Maf's fault. If this is indeed your final farewell, I wish you safe travels and the discovery of a game that gives you what tanki used to give you for entertainment.
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Report post Sorry, my dude. I had to make a comment about this. First, a question: Do you know if your comment is the sentiment echoed by the developers? Like, is this the way they approach the problem of a new update or whatever? I believe the discussion you initiated is very important and I hope anyone else who feels the need to comment here will also choose a tone of respect towards Maf. It's not that far-fetched if you think about it. If every single game is balanced, and therefore challenging, then you end up with a number of problems: Battle length. If every game is an intense flight that lasts the full 12 minutes, players may feel that the games are too long and exhausting. This is exacerbated by the incentive to finish battles as fast as possible in order to accumulate stars and do missions as fast as possible. I would rather play one 12 minute--evenly balanced--game where cooperation and skill are needed to win and not someone else on your team with a 9k GS--who miraculously appeared halfway through the game. I find frequently leaving unbalanced games three and four times to be much more dissatisfying and exhausting. By far. Repetitiveness Variety is always better than the same thing happening over and over, even if it means introducing negative experiences to otherwise "perfect" scenarios. If every battle is a tough and balanced match, players could actually get bored of their experience being too repetitive. Every battle is unique. If they get bored it is because they have a propensity to get bored in the first place. You will never keep those players satisfied because what makes them leave in the first place has nothing to do with tanki. Lack of progression. Perfectly balanced matches can sometimes lead to a very even win-loss ratio, making it difficult for players to see significant progression or improvement in their skill over time. This lack of perceived progression can be demotivating for some players. If you don't progress, you stay where you are because you need to get better to advance. Having unbalanced matches and getting one-shotted by a 9k GS tank on the other side of the arena is FAR more demotivating and demoralizing than having insignificant improvement over time. The 9k GS player who can't rotate his turret is by far the bane of tanki advancement. And again, the players who don't advance quickly won't stick around to play tanki long term. It's like an addict. Feed him the drugs too fast and he'll just move on to a different drug eventually... I have always felt the best time--for me--has always been around the Warrant Officer ranks. It just feels everyone is more equal and even in strengths and weaknesses of turrets and hulls. If I could have a tank that never advances beyond that rank--and stayed in evenly matched arenas as a result--I would. Mental fatigue This is the most important factor. When a match is balanced, every player, regardless of their skill or GS, feels that their actions could mean the difference between winning and losing. This causes them to concentrate much harder on what they're doing, which quickly leads to mental fatigue. Which leads them to play more. Because it's fun. You invest more time in a strategy. Teamwork. Friends. Abilities. The way it is now is just fluff. You don't get attached to the game. You don't really enjoy the game--because nothing you do really matters when 9k GS comes along. You hop from one battle to another. You leave battles early. You only play kinda out of habit. It's like my '3 types of players' post (wherever that is) from long ago (if you remember that). On the other hand, if you have a bunch of quick wins and losses in-between, you're much more relaxed while playing, because you know that you don't need to do anything (when your team is winning easily), or you cannot do anything (when you're losing) to change the result of the battle. And if one intense battle comes after that, it feels like a refreshing change of pace when you suddenly get that feeling of pressure and strong competition. Few stick around in games that long. The way tanki is right now, if your team is winning 'easily', it will only be a matter of time before one or more 9k GS gets put on the other team to 'balance' the game. Often, victories are stolen from a team that has actually worked together to grind by a team that has had a couple of 8k GS be inserted on the other team. I find myself leaving matches when that happens because all of my and my teams hard work and grind has been for nothing. Quite simply: If you start losing, it's better to leave the battle. And most players do. The 'change of pace' happens when you get up from your mobile or pc or console and get a bag of doritos. The only feeling that tanki consistently gives most players is one of frustration. I even felt this effect on myself. There were times when a mix of wins and losses caused me to get lost in the game for hours, but in other times two or three balanced battles in a row made me feel like I need a break after just 30 minutes or so. I feel this experience is not the norm. I think it's great you found your hours of fun. I--and many other players--don't get that experience here. Thanks for initiating the discussion. I believe that the developers think of almost none of the things you brought up, however, when changing their game. ***Just tried to play 6 games. --I left 5 immediately due to complete imbalance of the tanks. --I left 1 after 1 minute after seeing that four 6-8k GS tanks had been placed on the other team, with my team's highest GS being 5k I am not feeling any of the things you seem to think I would be feeling about progression, boredom, mental fatigue, relaxation, or refreshment. ?
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I personally think it was a way to get more money out of the players. And I'll bet a million euros if the results of the survey were positive, they'd publish it the very next day...
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The pursuit of money has turned this game into the terrible one we have now. Playing without paying isn't really outdated, it can be seen as a protest. "I'm here playing, but I'm not going to pay for this terrible version"
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lol. ok.
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"The Q&A section serves as a place where you can ask questions about Tanki Online, and receive a relevant answer from the community" When are the results of the survey going to get published?
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Does anyone want to discuss the (now deleted) question to the developers I had from yesterday that asked when the results of the survey are going to be posted? I feel like a few months would be more than enough time to publish the results.
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Except that matchmaking doesn't offer the best experience either... Well that's no fun. Who are we supposed to get angry at if they think the game is crap too?
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What Is Your Opinion About the Current State of Tanki Online?
Jeers4U replied to Maf in Game Discussion
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Tanki, do you only rent server space for the weekend now? Why does anyone play on weekdays, anyway?
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They want to make more money. Not improve the game.
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Kinda like the current version...
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When the bugs and glitches reports thread is 153 pages long.
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